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Xenoblade chronicles 2 poppi and tora dance
Xenoblade chronicles 2 poppi and tora dance








xenoblade chronicles 2 poppi and tora dance

Other licensed Musous started with rosters of these sizesĭragon Quest Musou – 13 characters + 1 DLC While a true dream would be everyone playable, we’re going to have to be realistic with this.

xenoblade chronicles 2 poppi and tora dance

With everything about how we will go about this explained, let’s move on.īefore we get into picking our characters, we first need to figure out how big the roster could be. A fair warning as well that I won’t talk about some characters as much as others, thinking of a variety of different movesets is difficult I will mostly focus on describing every Musou, unique, and skill attack we come up with. As we go into this, I won’t describe what each and every character’s individual combos will be but rather just how we imagine them playing with a few combo examples. As we want to make this hypothetical game seem as appealing as possible, we shall come up with 3 skill attacks for each character.Īnd that’s everything! 5 Normal combos, a musou attack, a unique skill, and 3 skill attacks for each character.

xenoblade chronicles 2 poppi and tora dance

Most of these are just buffs like increased attack or speed however, many Musous gives characters extra moves via skills. Holding down a button will give you an option of activating a skill. These attacks can span from being very average to something atypical, so thinking about each character’s uniqueness will be hard.įinally, we’re going to incorporate something that main modern Musous and Musou clones have, skill attacks. The R1/RB button is used as a weapon switch in mainline Dynasty Warriors, but various spin-offs have used it as a button that activates a unique skill or attack for a character. Next, we have the trickiest part of our roster, the R1/RB button. So we’ll need to think of a Musou for everyone. Once it is full, you are able to unleash your most powerful attack: a Musou attack. The bar you have been seeing below or next to the health bars in this footage is the Musou gauge. These are the foundations of a basic Musou moveset however, there is more to explain and think of for our roster. Pressing light attack four times and then a heavy will perform an attack that is either straightforward or will move you slightly forwardįinally, pressing light attack five times, and then triangle will perform an attack that does plenty of damage in a short range, the perfect attack for enemy officers. Pressing light attacks three times and then heavy will perform an attack that, while not your strongest, will hit a wide range of enemies. Pressing light attack two times and then a heavy will perform an attack that while not super powerful will hit enemies close to you, generally on your left and right. Pressing light attacks once and then heavy will knock enemies directly in front of you in the air, allowing for a juggle or for you yourself to transition into an attempted combo. However, there is a pattern that movesets typically follow that I feel need some explaining. You all likely know how Musou movesets work on a basic level you string together combos consisting of light attacks and heavy attacks. First, let’s go over the basics of each character’s normal attacks. If you have already read my pieces on making a Batman Musou, Pokemon Musou, or Sakura Wars Musou, you may skip ahead to when we start talking about how many characters our roster will have. Now, we must discuss how Musou Movesets typically work if we are going to create a wide variety of them. This week on The Story Arc, we shall be making a Musou roster out of the Xenoblade series! This time though we’re going to be casting a much, much smaller roster of characters as we handle one of the 2010’s most well known JRPG franchises. Last time I made a Musou roster out of Bandai’s critically acclaimed Super Robot Wars franchise. That’s right, it’s time to pretend we’ve gone back to the Tumblr days when imagining your ideal game and talking to people about it wasn’t cringe! I have asked my friends to give me a list of franchises, and I will make a Musou roster out of each and every one of them. However, there is one question that everyone has had at one point in time: “What if _ was a Musou game?” I don’t have much to add when talking about Dynasty Warriors itself. For the past twenty years, the internet has been filled with character analyses, essays on the storytelling, and gameplay deconstructions. However, I am currently in a Dynasty Warriors drought as I have no interest in Dynasty Warriors 9 Empires, so I thought it was time to flex some creative writing.īut what could I do? When it comes to Dynasty Warriors content you can find whatever you want online already. I love Dynasty Warriors, the number of times I bring it up, and the multiple Musou related articles I’ve written should be proof enough of that.

#Xenoblade chronicles 2 poppi and tora dance series

Hello, and welcome to the third article in my new series on The Story Arc: Make a Musou.










Xenoblade chronicles 2 poppi and tora dance